Wednesday 10 November 2010

Structuralism

In our last lecture we discussed Structuralism.
When we think of an object we think about where it fits in between extremes called binary oppositions. as an example black and white, they are complete opposites. Man has allways represented black as dark/evil/scary and white as happy/pure/kind. However we do not represent a person wearing black to be evil or intemidating as we dont think any person who wears white is a saint there is no specific determination of an object/person from these points without any additional elements. the space between these two points are called the anomalous zone which sits different elements to a representing point. another example of this could be centaurs, these creatures have the uppser body of a man and the lower body of a hourse, however we do nor know any of the characteristic of it.

In games or lets say shooters in particular, when we spot a character our mind is engaged to understand it, we look at the clothing and think of opposites "is he wearing my teams cloths". another example is guns fallen from players, when see a gun on the floor and walk towards it we think to our selfs "character has died" "character is alive" though this is a simple example in games. In general if a character in a solo game walks towards you, we quickly analyse opposits, lighting/dark, are the clothing black/white and these elements help us understand what we are looking at

When we look at something our brain analyses elements/features of that object we think in opposites, its our nature to do so. for instance when looking at a dirty ashtray we look at it and we achnoledge that it is dirty and the binary opposite to this is having it clean we subconsiously imagin the opposites and evalute the object we are looking at.

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